World Bank Group VR Boat Captain

This application uses Immersive Technologies to train students in commercial fishing operations

This application combines a Learning mode in WebXR and a Practice mode in VR

This application incorporates a Learning Management System to help teachers track student progress.

VR Boat
Captain
XR Training program
for Caribbean Commercial Fisherman
This program offers more than just training — it helps create jobs for young people while promoting the health of our oceans. As students learn valuable skills, they also contribute to a sustainable blue economy, supporting ocean-based industries and protecting marine ecosystems.
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Curricular
Components
VR Boat Captain is a comprehensive educational tool designed to train students to operate a commercial fishing vessel through three integrated components.
Learning Mode
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Text and audio clues support learning
The Learning Mode
Students begin with a webXR application that offers step-by-step guidance using text and audio clues, providing an educational scaffold to support their learning process.
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the Three Components
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Hands-on practice reinforces learning
The Practice Mode
Next, students transition to a fully immersive experience with Oculus Quest 2. This hands-on practice component allows them to apply their knowledge in a realistic virtual environment, with minimal scaffolding to encourage independent learning
Learning Managing System
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Web based app tracks student progress
The Learning Management System (LMS)
Both teachers and students can log in to a web-based Learning Management System (LMS) to manage educational content and track student progress, ensuring a cohesive and effective learning experience.
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Cutting-edge
Educational Technology
Web XR
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Web XR
WebXR or WebGL technology enables immersive experiences to be accessed directly through web browsers. WebXR is used to deliver educational content in the Learning Mode.
VR
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VR
VR or Virtual Reality is a simulated experience that immerses users in a fully virtual environment, using headsets and other sensory equipment. VR is used for the practice mode.
LMS
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LMS
LMS stands for Learning Management System: It is a software platform that helps manages, delivers, and tracks the educational courses and training programs. The LMS helps both the teachers and the Students.
VR Lab
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VR Lab
A VR laboratory is a specialized space equipped with Virtual Reality technology where students can engage in immersive simulations for learning and training purposes. The VR laboratory is designed to maximize learning outcomes using immersive technology.
Virtual Vessel
Specifications
The vessel is a 12-meter (66ft) Fishing Vessel. It is equipped with a radio, a compass. The steering system is hydraulic. It also has a hand washing sink in the wheelhouse and a shower in the fore cabin.
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Stowage Capacity
10,000 lbs
Vessel Icon
Length
12-meter (66ft)
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VR Boat Captain
Curriculum
An Immersive Learning Journey
The VR Boat Captain curriculum features eight engaging modules that take students on a virtual fishing expedition. Designed with a storytelling approach, these modules actively involve students, making the learning process both interactive and immersive. By creating experiences that closely replicate real-world conditions, the training becomes more effective, supported by a content-driven pedagogical framework.
The modules are structured in the following sequence:
1
Pre-Departure
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2
Departure
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3
Navigation
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4
Weather
Connector
5
Emergencies
Connector
6
Fishing Grounds
Connector
7
Return
Connector
8
Maintenance
Deployment:
The VR Lab
Instructional Design Principles Provide Classroom Structure
Unit Introduction Icon
Unit Introduction
10 minutes
XR Activities Icon
XR activities
30 minutes
Wrap-Up/Expansion Icon
Wrap-up/Expansion
20 minutes
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